March 3, 2009

Google Apps Hacks E-book


Can Google applications really become an alternative to the venerable Microsoft Office suite? Conventional wisdom may say no, but practical wisdom says otherwise. Right now, 100,000 small businesses are currently running trials of Google office applications. So are large corporations such as General Electric and Proctor & Gamble. Google Apps Hacks gets you in on the action with several ingenious ways to push Google's web, mobile, and desktop apps to the limit. The scores of clever hacks and workarounds in this book help you get more than the obvious out of a whole host of Google's web-based applications for word processing, spreadsheets, PowerPoint-style presentations, email, calendar, and more by giving you ways to exploit the suite's unique network functionality. You get plenty of ways to tinker with:
*Google Documents -- Share and edit documents with others in real time, view them on the run with Google Docs mobile service, and use Google Notebook for web research
*Google Spreadsheets -- Add real-time data to spreadsheets, and generate charts and tables you can embed in web pages
*Google Presentations -- View them on a mobile phone and save them as video
*Gmail -- Send email to and from a mobile phone, adjust Gmail's layout with a style sheet, and a lot more
*iGoogle -- Create your own gadgets, program a screenscraper, add Flash games, and more *Google Calendar -- Add web content events, public calendars, and your Outlook Calendar to this application
*Google Reader, Google Maps, Google Earth, and Google SketchUp: the new 3D modeling software tool
*Picasa, YouTube, and Google Video -- discover new ways to customize and use these media management app

download

Hacking - The Art of Exploitation E-book


This text introduces the spirit and theory of hacking as well as the science behind it all; it also provides some core techniques and tricks of hacking so you can think like a hacker, write your own hacks or thwart potential system attacks. This book explains the details of various hacking techniques, many of which get very technical. While the fundamental programming concepts that these hacking techniques build from are introduced in the book, general programming knowledge will certainly aid the reader in understanding these concepts. The code examples in this book were done on an x86-based computer running Linux. Having a similarly set-up computer to follow along is encouraged; this will let you see the results for yourself and allow you to experiment and try new things. This is what hacking is all about. Hacking is the art of creating problem solving, whether used to find an unconventional solution to a difficult problem or to exploit holes in sloppy programming. Many people call themselves hackers, but few have the strong technical foundation that a hacker needs to be successful. Hacking - The Art of Exploitation explains things that every real hacker should know.

download

Hacking GPS E-book


You'll get lost in this book, but nowhere else Your GPS is a really cool toy, but what if you could make it even cooler? What if you could build and hook up data cables, modify your iPAQ cradle to take a GPS connection, tweak the firmware, hook up to your PC without expensive software, use GPS data in a hundred creative ways, even solar-power your GPS? Suppose you could beef up your "first to find" quotient when geocaching, or use your GPS as a super-accurate clock. Well, you can. Read on your adventure is just beginning! Here's how to soup up your GPS Covers both Garmin and Magellan models Crack the secret codes Build auxiliary battery packs Navigate with your GPS Make power and data cables Sharpen your signal Keep firmware update Hack out a PC connectio Create and load dat Grab screenshots on the move Set up an atomic clock Customize GPS games Discover paper-free geocaching

download

3ds Max at a Glance E-book


Book Description One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide. Password default: netbks.com

download

Foundation Flash CS3 Video E-book

Video is one of the most exciting features on today's Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences. And this book, the 2nd edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash. With that out the way, then turn their attention to essential practical techniques such as creating and customizing video players, applying blends and filters to Flash Video, effective use of video alpha channel and masks, captioning, cue points, interactivity using the Camera object, going full screen, and much more.
* This edition is fully-updated for Flash CS3 and ActionScript 3.0, and includes many new examples.
* Learn how to create video for the web using popular applications such as iMovie and Movie Maker, and turn it into Flash Video using Flash, and other tools such as Sorenson Squeeze
* Learn several essential practical techniques for manipulating video in Flash
* New edition fully-updated for Flash CS3 and ActionScript 3.0, with new examples What you'll learn
* All the essential video features of Flash CS3 and ActionScript 3.0
* How to create video using iMovie and Windows Movie Maker
* How to process that video into Flash Video (FLV) using Flash, Sorenson Squeeze, and Flix Pro * How to create a video player and customize it
* How to apply fantastic filters and blend modes to your video
* How to use masks with video
* How to create applications with multiple videos
* How to allow the user to interact with your Flash using the camera object
* How to add captions to your video
* How to work will full screen video
* A whole host of tips and special effects

download

Flash - After Effects E-book

Flash Designers: push Flash to the next level with After Effects robust toolset.
* Add motion graphics and visual effects to your Flash projects
* Fuse 3D depth into 2D animations
* Prepare Flash animations for broadcast
* Save development time in executing animations Combine these two powerhouse applications to expand your multimedia horizons. Flash + After Effects gives the experienced Flash designer a working understanding of the After Effects toolset with professional techniques that raise the design bar for Web, broadcast, or CD/DVD delivery. The companion DVD contains project media that permit you to practice essential After Effects skills that include:
* Working with video and the AE timeline
* Using alpha channels for keying and enhancing interactivity
* Putting vector animation to work with Text and Shape Layers, and animation presets
* Creating 3D backgrounds with cameras and lights
* Animating with Behaviors, Parenting, Expressions and the Puppet Tool You also get a video primer, render and file optimization techniques, and publishing and streaming guidelines. Combine two powerhouse applications to:
* Add motion graphics and visual effects
* Fuse 3D depth into 2D animations
* Prepare Flash animations for broadcast
* Save development time

download

Foundation Flash Cartoon Animation E-book

Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today's leading Flash animation studios, it gives you valuable tips and tricks to take your Flash animation to the next level. Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today's Flash animators, from artistic to technical to financial. The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts. Whatever the reason, like millions of others around the world you've become interested in Flash animation. And you've come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash. Covers the full process of Flash animation, through preproduction, production, and post production Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects. Written by the Emmy award winning ANIMAX studios team What you'll learn
* How to effectively plan an animation project
* How to put together storyboards
* How to create elegant character libraries
* How to set up your .fla file, ready for animation to commence
* How to make more efficient use of your time with plugins, where to find good plugins, and how to create your own
* How to animate, frame by frame, or using tweens
* Why After Effects can be better than Flash for some tasks.
* Effective After Effects Techniques, such as camera mechanics
* How to make Flash not look like Flash

download